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  Topic: Hello. Again.
Captain Vimes

Replies: 12
Views: 9003

PostForum: Off Topic   Posted: Fri Jan 14, 2011 12:41 pm   Subject: Hello. Again.
Yeah, Lovecraft is awesome... I'm planning to start a heavily Lovecraft inspired game (though set in Victorian England) later this year :-)

Blasphemy! Only New England is awesome enough to contain ...
  Topic: Hello. Again.
Captain Vimes

Replies: 12
Views: 9003

PostForum: Off Topic   Posted: Thu Jan 13, 2011 4:32 pm   Subject: Hello. Again.
Ha! I remember all you guys, too. I recognize Ninkazu on account of the avatar, and Nodtveidt's signature always made me laugh. I remember Mattias as well, but I think you've changed your avatar since ...
  Topic: Hello. Again.
Captain Vimes

Replies: 12
Views: 9003

PostForum: Off Topic   Posted: Wed Jan 12, 2011 11:35 pm   Subject: Hello. Again.
Hello everybody.

I doubt anyone remembers much of me. I was a member of this site a few years back, but I didn't post much, and I never made any serious progress on any projects that I undertook. S ...
  Topic: RANT: So sick of idiots on the internet...
Captain Vimes

Replies: 11
Views: 4825

PostForum: Off Topic   Posted: Tue Sep 15, 2009 3:33 pm   Subject: RANT: So sick of idiots on the internet...
Hey, I know what you're all thinking.

I'm not an idiot.

...

Okay, well, I AM, but I don't copy-paste other people's code. I do ask other people for help, but no copy pasta.
  Topic: DyingSprite
Captain Vimes

Replies: 4
Views: 9952

PostForum: Design and programming   Posted: Wed Aug 26, 2009 7:06 pm   Subject: DyingSprite
Thanks for the tips, guys. I'm trying to implement them right now. I'll let you know how it goes.
  Topic: Once Again...
Captain Vimes

Replies: 23
Views: 20916

PostForum: General Discussion   Posted: Wed Aug 26, 2009 3:39 pm   Subject: Once Again...
Thanks for the TTF help, guys. I haven't quite reached that point in the programming process yet, but I will soon. This will really help a lot.
  Topic: DyingSprite
Captain Vimes

Replies: 4
Views: 9952

PostForum: Design and programming   Posted: Wed Aug 26, 2009 3:36 pm   Subject: DyingSprite
Well, since DevX is the most experienced person here when it comes to my game engine, I guess this question is mostly geared towards him. But if anyone else has any input, it would be greatly apprecia ...
  Topic: Once Again...
Captain Vimes

Replies: 23
Views: 20916

PostForum: General Discussion   Posted: Sat Aug 22, 2009 4:18 am   Subject: Once Again...
Back again.

I had a sudden attack of the summer college prep combined with a vicious bout of my internet connection deciding to hate on me. Between the both of these things, and the fact that I see ...
  Topic: Once Again...
Captain Vimes

Replies: 23
Views: 20916

PostForum: General Discussion   Posted: Mon Jul 27, 2009 3:39 pm   Subject: Once Again...
Okay, I got inheritance working. So now I'm experimenting with enemy AI.

Basically, this game I'm working on is this:

You have a ship.

There are enemy ships all around you.

Kill the enemy ...
  Topic: Once Again...
Captain Vimes

Replies: 23
Views: 20916

PostForum: General Discussion   Posted: Wed Jul 08, 2009 4:00 pm   Subject: Once Again...
Still here, but if this actually posts I'll faint.

Working on a game with actual animated sprites (YAY! Big step for me), but I'm having some inheritance issues. I'll let you guys know when I fix i ...
  Topic: Once Again...
Captain Vimes

Replies: 23
Views: 20916

PostForum: General Discussion   Posted: Wed Jun 24, 2009 12:14 am   Subject: Once Again...
Still here, but I'm having trouble posting. Just saying hi again. I'm browsing the forums, but I seem to be unable to post 4 out of 5 times... so yeah. I'm reading, but not posting.

/lurk
  Topic: Once Again...
Captain Vimes

Replies: 23
Views: 20916

PostForum: General Discussion   Posted: Thu Jun 18, 2009 5:21 pm   Subject: Once Again...
Ah, thanks.

Once again, sorry for not posting. I've lost the habit of checking this site when I get online.
  Topic: Once Again...
Captain Vimes

Replies: 23
Views: 20916

PostForum: General Discussion   Posted: Thu Jun 11, 2009 1:19 pm   Subject: Once Again...
Sorry for not posting in so long. I've been working on the Hammer.
I finally got Sprites animated - that's been giving me trouble in the past - but now I'm trying to add a Map class. My idea is this: ...
  Topic: Once Again...
Captain Vimes

Replies: 23
Views: 20916

PostForum: General Discussion   Posted: Fri May 29, 2009 5:00 pm   Subject: Once Again...
Same stuff I've always been working on. Namely, anything that pops into my head. I've been having some problems getting Code::Blocks working with SDL (still), so a lot of it will probably be with Bloo ...
  Topic: Once Again...
Captain Vimes

Replies: 23
Views: 20916

PostForum: General Discussion   Posted: Thu May 28, 2009 5:30 pm   Subject: Once Again...
Back.

Had some problems at school recently, and so I haven't been able to do any programming. And, on top of that, I lost my flash drive, which had all my programs on it.

But now the problems ar ...
 
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