Author |
Message |
Topic: Hello. Again. |
Captain Vimes
Replies: 12
Views: 9003
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Forum: Off Topic Posted: Fri Jan 14, 2011 12:41 pm Subject: Hello. Again. |
Yeah, Lovecraft is awesome... I'm planning to start a heavily Lovecraft inspired game (though set in Victorian England) later this year :-)
Blasphemy! Only New England is awesome enough to contain ... |
Topic: Hello. Again. |
Captain Vimes
Replies: 12
Views: 9003
|
Forum: Off Topic Posted: Thu Jan 13, 2011 4:32 pm Subject: Hello. Again. |
Ha! I remember all you guys, too. I recognize Ninkazu on account of the avatar, and Nodtveidt's signature always made me laugh. I remember Mattias as well, but I think you've changed your avatar since ... |
Topic: Hello. Again. |
Captain Vimes
Replies: 12
Views: 9003
|
Forum: Off Topic Posted: Wed Jan 12, 2011 11:35 pm Subject: Hello. Again. |
Hello everybody.
I doubt anyone remembers much of me. I was a member of this site a few years back, but I didn't post much, and I never made any serious progress on any projects that I undertook. S ... |
Topic: RANT: So sick of idiots on the internet... |
Captain Vimes
Replies: 11
Views: 4825
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Forum: Off Topic Posted: Tue Sep 15, 2009 3:33 pm Subject: RANT: So sick of idiots on the internet... |
Hey, I know what you're all thinking.
I'm not an idiot.
...
Okay, well, I AM, but I don't copy-paste other people's code. I do ask other people for help, but no copy pasta. |
Topic: DyingSprite |
Captain Vimes
Replies: 4
Views: 9952
|
Forum: Design and programming Posted: Wed Aug 26, 2009 7:06 pm Subject: DyingSprite |
Thanks for the tips, guys. I'm trying to implement them right now. I'll let you know how it goes. |
Topic: Once Again... |
Captain Vimes
Replies: 23
Views: 20916
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Forum: General Discussion Posted: Wed Aug 26, 2009 3:39 pm Subject: Once Again... |
Thanks for the TTF help, guys. I haven't quite reached that point in the programming process yet, but I will soon. This will really help a lot. |
Topic: DyingSprite |
Captain Vimes
Replies: 4
Views: 9952
|
Forum: Design and programming Posted: Wed Aug 26, 2009 3:36 pm Subject: DyingSprite |
Well, since DevX is the most experienced person here when it comes to my game engine, I guess this question is mostly geared towards him. But if anyone else has any input, it would be greatly apprecia ... |
Topic: Once Again... |
Captain Vimes
Replies: 23
Views: 20916
|
Forum: General Discussion Posted: Sat Aug 22, 2009 4:18 am Subject: Once Again... |
Back again.
I had a sudden attack of the summer college prep combined with a vicious bout of my internet connection deciding to hate on me. Between the both of these things, and the fact that I see ... |
Topic: Once Again... |
Captain Vimes
Replies: 23
Views: 20916
|
Forum: General Discussion Posted: Mon Jul 27, 2009 3:39 pm Subject: Once Again... |
Okay, I got inheritance working. So now I'm experimenting with enemy AI.
Basically, this game I'm working on is this:
You have a ship.
There are enemy ships all around you.
Kill the enemy ... |
Topic: Once Again... |
Captain Vimes
Replies: 23
Views: 20916
|
Forum: General Discussion Posted: Wed Jul 08, 2009 4:00 pm Subject: Once Again... |
Still here, but if this actually posts I'll faint.
Working on a game with actual animated sprites (YAY! Big step for me), but I'm having some inheritance issues. I'll let you guys know when I fix i ... |
Topic: Once Again... |
Captain Vimes
Replies: 23
Views: 20916
|
Forum: General Discussion Posted: Wed Jun 24, 2009 12:14 am Subject: Once Again... |
Still here, but I'm having trouble posting. Just saying hi again. I'm browsing the forums, but I seem to be unable to post 4 out of 5 times... so yeah. I'm reading, but not posting.
/lurk |
Topic: Once Again... |
Captain Vimes
Replies: 23
Views: 20916
|
Forum: General Discussion Posted: Thu Jun 18, 2009 5:21 pm Subject: Once Again... |
Ah, thanks.
Once again, sorry for not posting. I've lost the habit of checking this site when I get online. |
Topic: Once Again... |
Captain Vimes
Replies: 23
Views: 20916
|
Forum: General Discussion Posted: Thu Jun 11, 2009 1:19 pm Subject: Once Again... |
Sorry for not posting in so long. I've been working on the Hammer.
I finally got Sprites animated - that's been giving me trouble in the past - but now I'm trying to add a Map class. My idea is this: ... |
Topic: Once Again... |
Captain Vimes
Replies: 23
Views: 20916
|
Forum: General Discussion Posted: Fri May 29, 2009 5:00 pm Subject: Once Again... |
Same stuff I've always been working on. Namely, anything that pops into my head. I've been having some problems getting Code::Blocks working with SDL (still), so a lot of it will probably be with Bloo ... |
Topic: Once Again... |
Captain Vimes
Replies: 23
Views: 20916
|
Forum: General Discussion Posted: Thu May 28, 2009 5:30 pm Subject: Once Again... |
Back.
Had some problems at school recently, and so I haven't been able to do any programming. And, on top of that, I lost my flash drive, which had all my programs on it.
But now the problems ar ... |
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