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  Topic: Wizardstar
AaronWizardstar

Replies: 1
Views: 3392

PostForum: Projects / Screenshots   Posted: Mon Jun 06, 2011 9:57 pm   Subject: Wizardstar
I was originally going to ask your opinions on some GUI design in the Design subforum, then decided I might as well make a thread for my whole project. So without further adieu...

Wizardstar

htt ...
  Topic: Contest idea: make a game about the bin Laden raid
AaronWizardstar

Replies: 10
Views: 8445

PostForum: General Discussion   Posted: Thu May 05, 2011 1:41 am   Subject: Contest idea: make a game about the bin Laden raid
I'm pretty sure cheap minigames about this are popping up on Newgrounds as we speak, so we're covered anyway.

Though it has been a year since the competition.
  Topic: Movement systems in tactical battles
AaronWizardstar

Replies: 12
Views: 18391

PostForum: Design and programming   Posted: Thu May 05, 2011 1:34 am   Subject: Movement systems in tactical battles
I'm pretty sure the AI will be hard no matter what I do, so I'm probably going to wing it when I get to it. At the very least, my AI might be some combination of "attack the closest enemy you can ...
  Topic: Movement systems in tactical battles
AaronWizardstar

Replies: 12
Views: 18391

PostForum: Design and programming   Posted: Sat Apr 23, 2011 2:07 am   Subject: Movement systems in tactical battles

But if I were designing it for an audience that wasn't already quite familiar with tactics-style games, I'm probably just break it up into being able to make a BIG move, a SPECIAL attack, or an atta ...
  Topic: Movement systems in tactical battles
AaronWizardstar

Replies: 12
Views: 18391

PostForum: Design and programming   Posted: Fri Apr 22, 2011 12:11 am   Subject: Movement systems in tactical battles
I think earlier editions of D&D assumed a certain level of movement in conjunction with a normal attack... then third edition changed it into move actions, attack actions, or a "full action&q ...
  Topic: Movement systems in tactical battles
AaronWizardstar

Replies: 12
Views: 18391

PostForum: Design and programming   Posted: Wed Apr 20, 2011 9:15 pm   Subject: Movement systems in tactical battles
it's always a little annoying as a player trying to make that trade-off between movement and attacks. You always feel like you are "sacrificing" an attack to move
Being able to trade attack ...
  Topic: Movement systems in tactical battles
AaronWizardstar

Replies: 12
Views: 18391

PostForum: Design and programming   Posted: Wed Apr 20, 2011 1:10 am   Subject: Movement systems in tactical battles
This is for a turn-based tactical RPG like Shining Force and Fire Emblem.

What kind of movement systems do you like in these kinds of games? Do you like systems where a character first moves then ...
 
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